Device-code Sign In
Sign in with your normal XeroD website login — no password or API key ever typed into Blender. Approve once in your browser and you are done. Tokens are revocable server-side.
Save Blender scenes as XeroD Configurator Studio projects — no exporting, converting or manual uploading. Build in Blender, present in the browser.
Every feature listed here comes directly from the source code — nothing invented.
Sign in with your normal XeroD website login — no password or API key ever typed into Blender. Approve once in your browser and you are done. Tokens are revocable server-side.
Select objects, press Save to XeroD Studio. Each object becomes its own model at its exact world position, or merge everything into one GLB. First save creates the project; later saves update it.
Noise, Color Ramp, Math nodes and more are baked to textures using Cycles — Base Color, Roughness/Metallic, Normal, Alpha and Emission — so the web result matches your Blender viewport exactly.
Files are SHA-256 hashed before sending. Only changed models are uploaded — an unchanged scene uploads nothing at all. Up to 4 parallel uploads with live progress and ETA from measured speed.
Move models in the web editor and Blender will respect it on the next save. If both sides changed since the last sync, a conflict dialog asks you to choose whose positions win.
Run Check Scene before saving to catch errors early — unsaved file, zero scale, linked objects, collection instances — each with a one-click Fix button where possible.
On Windows, your session is encrypted with DPAPI. On macOS/Linux, the system keychain is used. The .blend file never contains a password or token — only the project link.
Four guided steps in the N panel — Connect, Choose a project, Pick objects and send, Open and share — with progress hints, a live activity log, and one-click support info copy.
Open in Studio Editor jumps to the web editor. Open Public Viewer shares the interactive 3D experience. Both URLs are fetched live from the server — no stale links stored locally.
From Blender to a live interactive web configurator in four steps.
Download xerod_studio-2.1.0.zip. In Blender go to Edit → Preferences → Add-ons → Install…, choose the zip, then tick XeroD Studio. No unzipping needed.
Press N in the 3D Viewport to open the sidebar, open the XeroD tab and press Sign in to XeroD. Your browser opens to an approval page. Check the code matches, press Allow. Blender never sees your password.
One-time setup per deviceSelect the objects you want. Optionally run Check Scene. Press Save to XeroD Studio. The add-on exports each object as GLB, bakes procedural materials if needed, and uploads only what changed. The first save creates a new project; every later save updates the same one.
Up to 50 objects per savePress Open in Studio Editor to style the interactive 3D experience in the XeroD web editor. When ready, publish and share the public viewer link — your 3D product is live on the web.
| Version | 2.1.0 |
| Blender compatibility | 4.0 and newer (tested on 4.0 and 5.2) |
| Operating system | Windows · macOS · Linux |
| File size | ~194 KB (zip) |
| Category | Import-Export |
| Author | XeroD Technologies Private Limited |
| Requirements | XeroD account · Internet connection |
Installed in under two minutes. No unzipping, no command line.
Click the download button above to get xerod_studio-2.1.0.zip. Do not unzip it — Blender installs directly from the zip file.
xerod_studio-2.1.0.zipIn Blender, go to Edit → Preferences → Add-ons. Click Install… (top right). Select the downloaded zip. If you had an older XeroD add-on, remove it first and restart Blender.
Edit → Preferences → Add-ons → Install…After installing, search for "XeroD" in the Add-ons list and tick the checkbox to enable it. The XeroD tab will appear in the 3D Viewport sidebar (press N).
3D Viewport → N → XeroDPress Sign in to XeroD. Your browser opens — check the code matches, then press Allow. You’re signed in. Select objects and press Save to XeroD Studio to create your first project.